Game Programming with Unity and C#: A Complete Beginner’s Guide
Designed for
beginners with no knowledge or experience in game development or programming,
this book teaches the essentials of the Unity game engine, the C# programming
language, and the art of object-oriented programming. New concepts are not only
explained, but thoroughly demonstrated.
Starting with an introduction to Unity, you'll learn about scenes, GameObjects,
prefabs, components, and how to use the various windows to interact with the
engine. You'll then dive into the fundamentals of programming by reviewing
syntax rules, formatting, methods, variables, objects and types, classes, and
inheritance, all while getting your hands dirty writing and testing code
yourself. Later, the book explains how to expose script data in the Inspector
and the basics of Unity’s serialization system.
This carefully crafted work guides you through the planning and development of
bare bones, simple game projects designed to exercise programming concepts
while keeping less relevant interruptions out of the way, allowing you to focus
on the implementation of game mechanics first and foremost. Through these
example projects, the book teaches input handling, rigidbodies, colliders,
cameras, prefab instantiation, scene loading, user interface design and coding,
and more.
By the end, you'll have built a solid foundation in programming that will pave
your way forward in understanding core C# syntax and fundamentals of
object-oriented programming―not just what to type but why it's typed and what
it’s really doing. Game Programming
with Unity and C# will send you on your way
to becoming comfortable with the Unity game engine and its documentation and
how to independently seek further information on yet-untouched concepts and
challenges.
What You'll Learn
·
Understand the
fundamentals of object-oriented computer programming, including topics
specifically relevant for games.
·
Leverage
beginner-to-intermediate-level skills of the C# programming language and its
syntax.
·
Review all major
component types of the Unity game engine: colliders and rigidbodies, lights,
cameras, scripts, etc.
·
Use essential
knowledge of the Unity game engine and its features to balance gameplay
mechanics for making interesting experiences.
Who This Book Is
For
Beginners who have no prior experience in programming or game development who
would like to learn with a solid foundation that prepares them to further
develop their skills.
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